![]() This sounds like a great use of the side-by-side concept especially. Seems like developers have been doing better and better over time making good use of the control system, especially with unusual little titles like this one. I often forget the Wii U exists as a platform, which is not meant to sound snarky or anything - I really do forget it’s out there. It was arguably the most innovative and exciting thing about the game! It also lacked some of the things that made the Wii U version unique, including a local asymmetric multiplayer mode that made one player the survivor on the TV and the other a sort of ‘zombie master’ on the controller trying to kill the survivor. ZombiU, incidentally, went on to become multi-platform too, only this time it was simply called ‘Zombi’. “According to Yves Guillemot, Chairman and CEO of Ubisoft, ZombiU’s poor sales performance led to the decision of making Rayman Legends a multiplatform game.” Rayman Legends is a good example because it went from exclusive to multi-platform as a result of this risk. But for platform agnostic developers, it’s a risk. For Nintendo exclusives and smaller developers who can only afford to develop for one system, it’s a lot simpler. I think it’s more a case of big name developers being cautious to spend so much money, time and effort on unique controls on a single system where it might not sell so well. I know Platinum try their damnedest to wring all they can from the Wii U controller and, to some extent, to the detriment of their games (I’m thinking of the recent StarFox which apparently does a bit too much, and I know The Wonderful 101 does all kinds of zany but really quite cool stuff). They added a free ‘Origin Story’ expansion of sorts to play after the main game which features (much trickier) stuff they weren’t able to implement into the story. It gets tricky later on but what’s a co-op game without some difficulty to squeeze you all together, eh? I can’t recommend this game enough for anyone with a Wii U and willing friends and family to co-op with. I made a comment in the video about scanning the drones sounding like modems and that kind of thing never got old either. Like the engineer’s Wii U controller screen OS booting up and the sound of a car starting when you turn the power on, it adds so much personality to your little craft. There’s the car horn of course, but it’s little things like when your ship plops underwater and everything becomes muffled, then when you emerge the sound floods back in as you notice your windscreen wipers kick into action. One thing we didn’t really discuss in the video, but is touched on in your bullet points, is that the sound design is exquisite. Nevertheless, god, we really enjoyed it and I’d go as far to say that it has one of the coolest endings I’ve seen in a long time, making great use of the Wii U’s features and capabilities and not in a cheap gimmicky way either (just like the rest of the game). Two player is definitely the sweet I think. Some months after we shot this, Hai and I played through Affordable Space Adventures with a friend and we were right to assume that three players was stretching the mechanics somewhat, and that playing solo wouldn’t be nearly as satisfying. So my take away from this video was that we didn’t get very far! □
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